Space Walk
Modifications
---Design:
-Primary mechanic in one level is to escape chasers and attempt to make it to the top left of the map. The other level is destroying an organized horde with a slower fire rate, making shooting a more conscious action.
-Narrative yet vague messages to instill open-ended lore
---Gameplay:
-One level has many obstacles as you escape chasers. Incentive to move slow and calculated. The other level has minimal obstacles and many enemy projectiles to dodge.
---Aesthetic:
-Sprite is now an astronaut, rotating body positions as you move, Comical visual of someone hurdling through space
-Added black holes.
-Menu updated and customized to show off new character,
Background updated and varied in level transition to give a sense of location change
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